A few years ago, it was possible to sell something without providing personal data before cashing out. Where do they get this information from? Come to our website, become a seller, try to sell something.
“Lots of people say we don’t verify sellers. Kuc maintains that the vast majority of business conducted by G2A is legitimate due to their strenuous and in-depth process for monitoring and managing sellers. Wanting to set the record straight regarding the company’s business practices, G2A’s Head of Communication Maciej Kuc spoke with about how the company sees themselves. It’s been a bumpy year for G2A and despite issuing an official statement regarding Mike Rose’s comments, the company has taken a hit to its reputation. Other developers have criticised G2A for not vetting who sells game keys on their site as keys that are stolen or fraudulent cost the studio money as they will be required to fit the bill for a new key and even more developers have cited that the reselling of game keys at such exorbitantly cheap prices reduces the public perception of how much games are worth. A few months ago, Mike Rose of publisher No More Robots, tweeted out that G2A was using Google ads to undercut the sale of certain video games, essentially costing the devs money.
The company has been accused multiple times of reselling game keys that have been obtained under, shall we say, suspicious circumstances. G2A has become somewhat notorious around the Internet for being that online distributor that you know will have the best prices on game keys but afterwards you always feel kinda…slimy. If the project received 100 signatories between now and August 15th, it would develop the new system, but at the time of writing, only 19 companies had gone ahead and registered interest in G2A’s proposal.After a year of allegations and complaints surrounding G2A’s arguably shady business model of reselling game keys, Kuc states that all the claims are unfounded. Citing the project as being “time-consuming and expensive”, the company asked for developers to register their interest. In response to a petition pushing G2A to stop selling independent games through its site, G2A then detailed a new system that enables developers to block keys they don’t want to be sold on its marketplace. It also wrote a lengthy justification for its business practices, stating: “it’s a good thing that people can re-sell keys and, with or without G2A, they will continue to do so”. “They just change the conversations to us selling our keys formally through them.”Īfter a number of independent developers publicly requested players to pirate their games rather than buy them through key reseller marketplace G2A last month, G2A said it would “pay developers 10 times the money they lost on chargebacks after their illegally obtained keys were sold on G2A” if the developers “prove such a thing actually happened on their stores”. He also added that whilst G2A says it will delist games upon request, he believes G2A hasn’t compiled. It doesn’t LOOK like they were selling grey-market keys at the time we had all those chargebacks. “They weren’t the source of these original $30k keys. “It does appear that G2A is right,” Cleveland acknowledged to Kotaku (thanks, VG24/7 ).
G2A’s head of communications, Maciej Kuc, then reached out to MCV and posted a blog post in response to the claims made by Cleveland regarding revenue lost due to fraudulent sales of Natural Selection 2.Ĭleveland has now retracted the statement. The online marketplace hit back at the statement, maintaining it did not exist in 2013 and adding its predecessor Go2Arena wasn’t a marketplace selling third-party keys until the following year.